// ============================================================================ // Lemon Clix - public offsets feed // https://lemonclix-web.pages.dev/offsets.hpp // // The client pulls this header on launch and applies every value through its // dispatch table. Values the dumper reports as 0x0 are treated as "unknown" // and never overwrite a working fallback. // // Generated:2026-11-08 15:10 // ============================================================================ #pragma once #include #include namespace Offsets { inline std::string ClientVersion = "version-f0ea5da9412f4e35"; // Dumped 587 offsets. namespace ClientBuild { inline constexpr uintptr_t Timestamp = 0x4DB2301; inline constexpr uintptr_t ImageSize = 0x93E1000; } namespace FunctionDescriptor { inline constexpr uintptr_t Function = 0x80; } namespace BoundFuncDescriptor { inline constexpr uintptr_t Function = 0x90; inline constexpr uintptr_t Name = 0x8; } namespace ByteCode { inline constexpr uintptr_t Size = 0x28; inline constexpr uintptr_t Pointer = 0x10; } namespace TechniqueArray { inline constexpr uintptr_t BeginOffset = 0x0; inline constexpr uintptr_t EndOffset = 0x8; inline constexpr uintptr_t EntryStride = 0x88; } namespace MaterialLayer { inline constexpr uintptr_t ColorData = 0x26; inline constexpr uintptr_t CullMode = 0x10; inline constexpr uintptr_t FillModeByte = 0x11; inline constexpr uintptr_t Flags2 = 0x20; inline constexpr uintptr_t MatFlags = 0x18; inline constexpr uintptr_t Param = 0x1C; inline constexpr uintptr_t Stride = 0x88; } namespace PrimitiveFlags { inline constexpr uintptr_t Anchored = 0x2; inline constexpr uintptr_t CanCollide = 0x8; inline constexpr uintptr_t CanTouch = 0x10; inline constexpr uintptr_t CanQuery = 0x20; } namespace FastClusterEntity::PrimitiveRecord { inline constexpr uintptr_t Row0 = 0x0; inline constexpr uintptr_t Row1 = 0xC; inline constexpr uintptr_t Row2 = 0x18; inline constexpr uintptr_t Stride = 0x30; inline constexpr uintptr_t Translation = 0x24; } namespace FastClusterEntity::Context { inline constexpr uintptr_t PrimitivePoolPtr = 0x198; } namespace FastClusterEntity::PrimitivePool { inline constexpr uintptr_t ArrayBase = 0x20; } inline constexpr uintptr_t ClusterNode = 0x188; namespace FastCluster { inline constexpr uintptr_t ClusterNode = 0x188; inline constexpr uintptr_t VTableRva = 0x714B860; inline constexpr uintptr_t VTableRvaSub = 0x714B840; inline constexpr uintptr_t VTableRvaSubAlt = 0x714C1B8; inline constexpr uintptr_t MeshEntityVTableRva = 0x714CB38; } namespace Primitive { inline constexpr uintptr_t Validate = 0x6; inline constexpr uintptr_t AssemblyAngularVelocity = 0xEC; inline constexpr uintptr_t AssemblyLinearVelocity = 0xE0; inline constexpr uintptr_t Flags = 0x1BE; inline constexpr uintptr_t Owner = 0x218; inline constexpr uintptr_t Position = 0xD4; inline constexpr uintptr_t Rotation = 0xB0; inline constexpr uintptr_t Size = 0x1C4; } namespace TaskScheduler { inline constexpr uintptr_t Pointer = 0x8E4D7B8; inline constexpr uintptr_t StepFunction = 0x2A3E640; inline constexpr uintptr_t JobStart = 0xC8; inline constexpr uintptr_t JobEnd = 0xD0; inline constexpr uintptr_t JobName = 0x18; inline constexpr uintptr_t MaxFPS = 0xB0; } namespace DeviceD3D11Gfx { inline constexpr uintptr_t VTableRva = 0x70E79A0; inline constexpr uintptr_t ContextObjVTableRva = 0x70E7B98; } namespace GeometryD3D11 { inline constexpr uintptr_t VTableRva = 0x70E7EC0; } namespace FastClusterBinding { inline constexpr uintptr_t VTableRva = 0x714CA18; } namespace FastClusterEntity { inline constexpr uintptr_t VTableRva = 0x714CAF0; inline constexpr uintptr_t ContextPtr = 0x8; inline constexpr uintptr_t RenderQueueId = 0x10; inline constexpr uintptr_t AlphaByte = 0x14; inline constexpr uintptr_t MaterialPtr = 0x20; inline constexpr uintptr_t DecalMaterialPtr = 0x48; inline constexpr uintptr_t TechniqueArrayPtr = 0x70; inline constexpr uintptr_t PrimitiveIndexArrayPtr = 0x80; inline constexpr uintptr_t BBoxMinX = 0x98; inline constexpr uintptr_t BBoxMinY = 0x9C; inline constexpr uintptr_t BBoxMinZ = 0xA0; inline constexpr uintptr_t BBoxMaxX = 0xA4; inline constexpr uintptr_t BBoxMaxY = 0xA8; inline constexpr uintptr_t BBoxMaxZ = 0xAC; } namespace RbxTransport { inline constexpr uintptr_t AppVTable = 0x70DB908; inline constexpr uintptr_t ClientVTable = 0x714D5B0; inline constexpr uintptr_t AppRTTI = 0x8413AA0; inline constexpr uintptr_t ClientRTTI = 0x8455898; } namespace RemoteEvent { inline constexpr uintptr_t BaseVTableRva = 0x713F188; inline constexpr uintptr_t DescBaseVTableRva = 0x713EF20; inline constexpr uintptr_t InstanceVTableRva = 0x70D0B68; inline constexpr uintptr_t RemoteFuncVTableRva = 0x71436F0; inline constexpr uintptr_t VTableRva = 0x7143958; inline constexpr uintptr_t HookSlot7RemoteEventFn = 0x3587220; inline constexpr uintptr_t FireServerRva = 0x710C10; } namespace ShaderManager { inline constexpr uintptr_t VTableRva = 0x7148BA0; } namespace ViewBase { inline constexpr uintptr_t VTableRva = 0x7149AD8; } namespace RakNet { inline constexpr uintptr_t RakPeerVirtualTable = 0x70E84B8; } namespace WorldRoot { inline constexpr uintptr_t RaycastDescriptorVtableRva = 0x7041420; inline constexpr uintptr_t RaycastBoundFn = 0x90; inline constexpr uintptr_t RaycastBoundFnRva = 0x3D30B0; inline constexpr uintptr_t FindPartOnRayBoundFnRva = 0x3D5690; inline constexpr uintptr_t FindPartOnRayWithIgnoreListBoundFnRva = 0x3D5840; inline constexpr uintptr_t FindPartOnRayWithWhitelistBoundFnRva = 0x3D59E0; } namespace Luau { inline constexpr uintptr_t luaB_assert = 0x2699220; inline constexpr uintptr_t luaB_error = 0x2693A70; inline constexpr uintptr_t luaB_gcinfo = 0x26970A0; inline constexpr uintptr_t luaB_getfenv = 0x26954C0; inline constexpr uintptr_t luaB_getmetatable = 0x2694980; inline constexpr uintptr_t luaB_newproxy = 0x2699E00; inline constexpr uintptr_t luaB_next = 0x2698770; inline constexpr uintptr_t luaB_print = 0x2693620; inline constexpr uintptr_t luaB_rawequal = 0x26957A0; inline constexpr uintptr_t luaB_rawget = 0x26958B0; inline constexpr uintptr_t luaB_rawlen = 0x2697000; inline constexpr uintptr_t luaB_rawset = 0x2696340; inline constexpr uintptr_t luaB_select = 0x26992D0; inline constexpr uintptr_t luaB_setfenv = 0x2695580; inline constexpr uintptr_t luaB_setmetatable = 0x2694B00; inline constexpr uintptr_t luaB_tonumber = 0x26936E0; inline constexpr uintptr_t luaB_tostring = 0x2699DA0; inline constexpr uintptr_t luaB_type = 0x26970C0; inline constexpr uintptr_t luaB_typeof = 0x2697C20; inline constexpr uintptr_t tclone = 0x26AF1B0; inline constexpr uintptr_t Step = 0x265D9F0; inline constexpr uintptr_t Free = 0x265D2F0; } namespace Coroutine { inline constexpr uintptr_t create = 0x5A60FE0; inline constexpr uintptr_t running = 0x5A618B0; inline constexpr uintptr_t status = 0x5A5EB20; inline constexpr uintptr_t wrap = 0x5A61580; inline constexpr uintptr_t yield = 0x5A61850; inline constexpr uintptr_t isyieldable = 0x5A61920; inline constexpr uintptr_t finally = 0x5A640F0; } namespace FFlags { inline constexpr uintptr_t EnableLoadModule = 0x81960E0; inline constexpr uintptr_t NextGenReplicatorEnabledWrite4 = 0x8161640; inline constexpr uintptr_t RenderFastClusterOcclusionCulling4 = 0x81889F0; inline constexpr uintptr_t CLI52064IxpTxParam = 0x822F148; inline constexpr uintptr_t DebugRomarkSpeechAssetId = 0x82430D8; inline constexpr uintptr_t DebugLocalTeamTestRccHost = 0x82442A0; inline constexpr uintptr_t DebugLocalTeamCreateRccHost = 0x8244270; inline constexpr uintptr_t DomainAllowListKnownBlacklistRegex = 0x823B978; inline constexpr uintptr_t DebugRomarkPlayerTurnoverPattern = 0x81F8C20; inline constexpr uintptr_t CaptureServiceStartUploadUniverseId = 0x8222308; inline constexpr uintptr_t CLI52064IxpRxParam = 0x822F178; inline constexpr uintptr_t MeshStreamingLODTranscodeDefaultFormat = 0x820AA58; inline constexpr uintptr_t OpenTypeFeaturesWhitelist = 0x81D4480; inline constexpr uintptr_t RobloxTelemetryCheckSumSalt = 0x81FE688; inline constexpr uintptr_t LightstepToken = 0x81FADC8; inline constexpr uintptr_t DMRecorderBatchOutputPath = 0x81C81C0; } namespace Raycast { inline constexpr uintptr_t RaycastBoundFn = 0x90; } namespace ScriptContext { inline constexpr uintptr_t VTable = 0x71B12C8; inline constexpr uintptr_t GetGlobalState = 0x42B3C80; inline constexpr uintptr_t Resume = 0x431B1F0; inline constexpr uintptr_t VmWrapperFn = 0x1CF86E0; inline constexpr uintptr_t VmWrapper = 0xA8; inline constexpr uintptr_t VmWrapperBig = 0x3B8; inline constexpr uintptr_t VmWrapper2 = 0x6C8; inline constexpr uintptr_t LuaState = 0x200; inline constexpr uintptr_t LuaStateAlt = 0x208; } namespace Functions { inline constexpr uintptr_t Shapecast = 0xE13EC0; inline constexpr uintptr_t Clone = 0x56BC00; inline constexpr uintptr_t Destroy = 0x56BDA0; inline constexpr uintptr_t GlobalPrint = 0x4322670; inline constexpr uintptr_t Print = 0x4322670; inline constexpr uintptr_t GlobalTick = 0x4323E80; inline constexpr uintptr_t GlobalWait = 0x4324600; inline constexpr uintptr_t GlobalDelay = 0x4321300; inline constexpr uintptr_t GlobalSpawn = 0x43231F0; inline constexpr uintptr_t PrintIdentity = 0x4322690; inline constexpr uintptr_t GlobalLoadstring = 0x4321B00; inline constexpr uintptr_t GlobalWarn = 0x4324800; inline constexpr uintptr_t GlobalRequire = 0x4322790; inline constexpr uintptr_t GlobalCollectGarbage = 0x4320A80; inline constexpr uintptr_t GlobalGetFenv = 0x4325010; inline constexpr uintptr_t GlobalSetFenv = 0x4325150; inline constexpr uintptr_t GlobalTime = 0x4323F00; inline constexpr uintptr_t GlobalElapsedTime = 0x4321A80; inline constexpr uintptr_t GlobalSettings = 0x4322D60; inline constexpr uintptr_t GlobalUserSettings = 0x4324100; inline constexpr uintptr_t GlobalPluginManager = 0x43221A0; inline constexpr uintptr_t GlobalStats = 0x4323960; inline constexpr uintptr_t GlobalVersion = 0x4324510; } namespace LuauGlobal { inline constexpr uintptr_t totalbytes = 0x68; inline constexpr uintptr_t dummynode = 0x6B22620; inline constexpr uintptr_t GCthreshold = 0x38; inline constexpr uintptr_t gcstate = 0x2; inline constexpr uintptr_t grayagain = 0x70; inline constexpr uintptr_t gray = 0xA8; } namespace LuaState { inline constexpr uintptr_t Global = 0x50; } namespace Instance { inline constexpr uintptr_t FindFirstChild = 0x5700F0; inline constexpr uintptr_t FindFirstChildOfClass = 0x56C880; inline constexpr uintptr_t FindFirstChildWhichIsA = 0x570320; inline constexpr uintptr_t GetAttribute = 0x56D1A0; inline constexpr uintptr_t GetChildren = 0x56DAA0; inline constexpr uintptr_t FindFirstAncestorWhichIsA = 0x56C540; inline constexpr uintptr_t SetParent = 0x1F14530; inline constexpr uintptr_t This = 0x8; inline constexpr uintptr_t NameContainer = 0x68; inline constexpr uintptr_t Name = 0x68; inline constexpr uintptr_t ChildrenStart = 0x70; inline constexpr uintptr_t ChildrenEnd = 0x8; inline constexpr uintptr_t ChildrenStride = 0x10; inline constexpr uintptr_t ClassBase = 0x1B0; inline constexpr uintptr_t ClassDescriptor = 0x18; inline constexpr uintptr_t ClassName = 0x8; inline constexpr uintptr_t Parent = 0x60; } namespace Misc { inline constexpr uintptr_t PrintIdentity = 0x4322690; inline constexpr uintptr_t Adornee = 0xD8; inline constexpr uintptr_t AnimationId = 0xA8; inline constexpr uintptr_t StringLength = 0x10; inline constexpr uintptr_t Value = 0xA0; } namespace LuaCoroutine { inline constexpr uintptr_t Create = 0x5A60FE0; inline constexpr uintptr_t Running = 0x5A618B0; inline constexpr uintptr_t Status = 0x5A5EB20; inline constexpr uintptr_t Wrap = 0x5A61580; inline constexpr uintptr_t Yield = 0x5A61850; inline constexpr uintptr_t Isyieldable = 0x5A61920; inline constexpr uintptr_t Finally = 0x5A640F0; } namespace LuaB { inline constexpr uintptr_t LuaBAssert = 0x2699220; inline constexpr uintptr_t LuaBError = 0x2693A70; inline constexpr uintptr_t LuaBGcinfo = 0x26970A0; inline constexpr uintptr_t LuaBGetfenv = 0x26954C0; inline constexpr uintptr_t LuaBGetmetatable = 0x2694980; inline constexpr uintptr_t LuaBNext = 0x2698770; inline constexpr uintptr_t LuaBNewproxy = 0x2699E00; inline constexpr uintptr_t LuaBPrint = 0x2693620; inline constexpr uintptr_t LuaBRawequal = 0x26957A0; inline constexpr uintptr_t LuaBRawget = 0x26958B0; inline constexpr uintptr_t LuaBRawset = 0x2696340; inline constexpr uintptr_t LuaBRawlen = 0x2697000; inline constexpr uintptr_t LuaBSelect = 0x26992D0; inline constexpr uintptr_t LuaBSetfenv = 0x2695580; inline constexpr uintptr_t LuaBSetmetatable = 0x2694B00; inline constexpr uintptr_t LuaBTonumber = 0x26936E0; inline constexpr uintptr_t LuaBTostring = 0x2699DA0; inline constexpr uintptr_t LuaBType = 0x26970C0; inline constexpr uintptr_t LuaBTypeof = 0x2697C20; } namespace Task { inline constexpr uintptr_t TaskSpawn = 0x435C920; inline constexpr uintptr_t TaskDelay = 0x435CCB0; inline constexpr uintptr_t TaskWait = 0x435CFB0; inline constexpr uintptr_t TaskDefer = 0x435C440; inline constexpr uintptr_t TaskCancel = 0x435D290; inline constexpr uintptr_t TaskSynchronize = 0x435B180; inline constexpr uintptr_t TaskDesynchronize = 0x435B700; } namespace Alloc { inline constexpr uintptr_t Malloc = 0x4ADD350; } namespace BasePart { inline constexpr uintptr_t Shape = 0x1A0; inline constexpr uintptr_t CastShadow = 0x120; inline constexpr uintptr_t Color3 = 0x11C; inline constexpr uintptr_t Locked = 0x121; inline constexpr uintptr_t Massless = 0x122; inline constexpr uintptr_t Primitive = 0x178; inline constexpr uintptr_t Reflectance = 0xF4; inline constexpr uintptr_t Transparency = 0x118; } namespace Player { inline constexpr uintptr_t AccountAge = 0x364; inline constexpr uintptr_t CameraMode = 0x378; inline constexpr uintptr_t DisplayName = 0x120; inline constexpr uintptr_t HealthDisplayDistance = 0x3A0; inline constexpr uintptr_t LocalPlayer = 0x118; inline constexpr uintptr_t LocaleId = 0x100; inline constexpr uintptr_t MaxZoomDistance = 0x370; inline constexpr uintptr_t MinZoomDistance = 0x374; inline constexpr uintptr_t ModelInstance = 0x2A0; inline constexpr uintptr_t Mouse = 0x11F0; inline constexpr uintptr_t NameDisplayDistance = 0x3B0; inline constexpr uintptr_t Team = 0x2E0; inline constexpr uintptr_t TeamColor = 0x3B8; inline constexpr uintptr_t UserId = 0xB8; } namespace Lighting { inline constexpr uintptr_t LightDirection = 0x150; inline constexpr uintptr_t Ambient = 0xB8; inline constexpr uintptr_t Brightness = 0x100; inline constexpr uintptr_t ClockTime = 0xB0; inline constexpr uintptr_t ColorShift_Bottom = 0xD0; inline constexpr uintptr_t ColorShift_Top = 0xC4; inline constexpr uintptr_t EnvironmentDiffuseScale = 0x104; inline constexpr uintptr_t EnvironmentSpecularScale = 0x108; inline constexpr uintptr_t ExposureCompensation = 0x10C; inline constexpr uintptr_t FogColor = 0xDC; inline constexpr uintptr_t FogEnd = 0x114; inline constexpr uintptr_t FogStart = 0x118; inline constexpr uintptr_t GeographicLatitude = 0x11C; inline constexpr uintptr_t GlobalShadows = 0x12C; inline constexpr uintptr_t GradientBottom = 0x178; inline constexpr uintptr_t GradientTop = 0x138; inline constexpr uintptr_t LightColor = 0x144; inline constexpr uintptr_t MoonPosition = 0x16C; inline constexpr uintptr_t OutdoorAmbient = 0xE8; inline constexpr uintptr_t Sky = 0x1B0; inline constexpr uintptr_t Source = 0x15C; inline constexpr uintptr_t SunPosition = 0x160; } namespace DataModel { inline constexpr uintptr_t PrimitiveCount = 0x410; inline constexpr uintptr_t PlaceVersion = 0x19C; inline constexpr uintptr_t CreatorId = 0x170; inline constexpr uintptr_t GameId = 0x178; inline constexpr uintptr_t GameLoaded = 0x588; inline constexpr uintptr_t JobId = 0x108; inline constexpr uintptr_t PlaceId = 0x180; inline constexpr uintptr_t ScriptContext = 0x440; inline constexpr uintptr_t ServerIP = 0x570; inline constexpr uintptr_t ToRenderView1 = 0x1B8; inline constexpr uintptr_t ToRenderView2 = 0x8; inline constexpr uintptr_t ToRenderView3 = 0x28; inline constexpr uintptr_t Workspace = 0x148; } namespace AnimationTrack { inline constexpr uintptr_t IsPlaying = 0xA10; inline constexpr uintptr_t Animation = 0xA0; inline constexpr uintptr_t Animator = 0xF8; inline constexpr uintptr_t Looped = 0xCD; inline constexpr uintptr_t Speed = 0xBC; inline constexpr uintptr_t TimePosition = 0xC0; } namespace Camera { inline constexpr uintptr_t CameraType = 0x120; inline constexpr uintptr_t Position = 0xE4; inline constexpr uintptr_t CameraSubject = 0xB0; inline constexpr uintptr_t FieldOfView = 0x128; inline constexpr uintptr_t ImagePlaneDepth = 0x2D4; inline constexpr uintptr_t Rotation = 0xC0; inline constexpr uintptr_t Viewport = 0x284; inline constexpr uintptr_t ViewportSize = 0x2C4; } namespace ProximityPrompt { inline constexpr uintptr_t GamepadKeyCode = 0x104; inline constexpr uintptr_t ActionText = 0x98; inline constexpr uintptr_t Enabled = 0x11E; inline constexpr uintptr_t HoldDuration = 0x108; inline constexpr uintptr_t KeyCode = 0x10C; inline constexpr uintptr_t MaxActivationDistance = 0x110; inline constexpr uintptr_t ObjectText = 0xB8; inline constexpr uintptr_t RequiresLineOfSight = 0x11F; } namespace Humanoid { inline constexpr uintptr_t CameraOffset = 0x110; inline constexpr uintptr_t AutoJumpEnabled = 0x1C8; inline constexpr uintptr_t AutoRotate = 0x1C9; inline constexpr uintptr_t AutomaticScalingEnabled = 0x95; inline constexpr uintptr_t BreakJointsOnDeath = 0x1CC; inline constexpr uintptr_t DisplayDistanceType = 0x174; inline constexpr uintptr_t DisplayName = 0xA0; inline constexpr uintptr_t EvaluateStateMachine = 0x1CD; inline constexpr uintptr_t FloorMaterial = 0x178; inline constexpr uintptr_t Health = 0x184; inline constexpr uintptr_t HealthDisplayDistance = 0x17C; inline constexpr uintptr_t HealthDisplayType = 0x180; inline constexpr uintptr_t HipHeight = 0x188; inline constexpr uintptr_t HumanoidRootPart = 0x460; inline constexpr uintptr_t HumanoidState = 0x8A8; inline constexpr uintptr_t HumanoidStateID = 0x20; inline constexpr uintptr_t IsWalking = 0xA2E; inline constexpr uintptr_t Jump = 0x1D0; inline constexpr uintptr_t JumpHeight = 0x194; inline constexpr uintptr_t JumpPower = 0x198; inline constexpr uintptr_t MaxHealth = 0x19C; inline constexpr uintptr_t MaxSlopeAngle = 0x1A0; inline constexpr uintptr_t MoveDirection = 0x134; inline constexpr uintptr_t MoveToPart = 0x100; inline constexpr uintptr_t MoveToPoint = 0x158; inline constexpr uintptr_t NameDisplayDistance = 0x1A4; inline constexpr uintptr_t NameOcclusion = 0x1A8; inline constexpr uintptr_t PlatformStand = 0x1D2; inline constexpr uintptr_t PlatformStatePointer = 0xB97E6C1F; inline constexpr uintptr_t RequiresNeck = 0x1D3; inline constexpr uintptr_t RigType = 0x1B4; inline constexpr uintptr_t SeatPart = 0xF0; inline constexpr uintptr_t Sit = 0x1D3; inline constexpr uintptr_t TargetPoint = 0x140; inline constexpr uintptr_t UseJumpPower = 0x1D6; inline constexpr uintptr_t Walkspeed = 0x1C4; inline constexpr uintptr_t WalkspeedCheck = 0x39C; } namespace highlight_manager { inline constexpr uintptr_t manager = 0xC18; inline constexpr uintptr_t contexts = 0x100; inline constexpr uintptr_t context_active = 0x420; inline constexpr uintptr_t context_depth = 0x20; inline constexpr uintptr_t context_fill = 0x520; inline constexpr uintptr_t context_outline = 0x1520; inline constexpr uintptr_t fallback_active = 0x538; inline constexpr uintptr_t fallback_depth = 0x138; inline constexpr uintptr_t fallback_fill = 0x638; inline constexpr uintptr_t fallback_outline = 0x1638; } namespace VisualEngine { inline constexpr uintptr_t Pointer = 0x8942E38; inline constexpr uintptr_t Dimensions = 0xB10; inline constexpr uintptr_t ViewMatrix = 0x1B0; inline constexpr uintptr_t RenderView = 0xC50; inline constexpr uintptr_t FakeDataModel = 0xAF0; } namespace FakeDataModel { inline constexpr uintptr_t Pointer = 0x8EB6960; inline constexpr uintptr_t RealDataModel = 0x1F8; } namespace PlayerConfigurer { inline constexpr uintptr_t Pointer = 0x8D89280; } namespace Descriptor { inline constexpr uintptr_t Name = 0x8; } namespace AirProperties { inline constexpr uintptr_t AirDensity = 0x18; inline constexpr uintptr_t GlobalWind = 0x3C; } namespace Animator { inline constexpr uintptr_t ActiveAnimations = 0x900; } namespace Atmosphere { inline constexpr uintptr_t Color = 0xA0; inline constexpr uintptr_t Decay = 0xAC; inline constexpr uintptr_t Density = 0xB8; inline constexpr uintptr_t Glare = 0xBC; inline constexpr uintptr_t Haze = 0xC0; inline constexpr uintptr_t Offset = 0xC4; } namespace Attachment { inline constexpr uintptr_t Position = 0xAC; } namespace Beam { inline constexpr uintptr_t Attachment0 = 0x148; inline constexpr uintptr_t Attachment1 = 0x158; inline constexpr uintptr_t Brightness = 0x168; inline constexpr uintptr_t CurveSize0 = 0x16C; inline constexpr uintptr_t CurveSize1 = 0x170; inline constexpr uintptr_t LightEmission = 0x174; inline constexpr uintptr_t LightInfluence = 0x178; inline constexpr uintptr_t Texture = 0x128; inline constexpr uintptr_t TextureLength = 0x184; inline constexpr uintptr_t TextureSpeed = 0x18C; inline constexpr uintptr_t Width0 = 0x190; inline constexpr uintptr_t Width1 = 0x194; inline constexpr uintptr_t ZOffset = 0x198; } namespace BloomEffect { inline constexpr uintptr_t Enabled = 0x98; inline constexpr uintptr_t Intensity = 0xA0; inline constexpr uintptr_t Size = 0xA4; inline constexpr uintptr_t Threshold = 0xA8; } namespace BlurEffect { inline constexpr uintptr_t Enabled = 0x98; inline constexpr uintptr_t Size = 0xA0; } namespace CachedItem { inline constexpr uintptr_t FileMeshData = 0x28; } namespace CharacterMesh { inline constexpr uintptr_t BaseTextureId = 0xB0; inline constexpr uintptr_t BodyPart = 0x130; inline constexpr uintptr_t MeshId = 0xE0; inline constexpr uintptr_t OverlayTextureId = 0x110; } namespace ClickDetector { inline constexpr uintptr_t MaxActivationDistance = 0xD0; inline constexpr uintptr_t MouseIcon = 0xB0; } namespace Clothing { inline constexpr uintptr_t Color3 = 0x108; inline constexpr uintptr_t Template = 0xE8; } namespace ColorCorrectionEffect { inline constexpr uintptr_t Brightness = 0xAC; inline constexpr uintptr_t Contrast = 0xB0; inline constexpr uintptr_t Enabled = 0x98; inline constexpr uintptr_t TintColor = 0xA0; } namespace ColorGradingEffect { inline constexpr uintptr_t Enabled = 0x98; inline constexpr uintptr_t TonemapperPreset = 0xA0; } namespace DepthOfFieldEffect { inline constexpr uintptr_t Enabled = 0x98; inline constexpr uintptr_t FarIntensity = 0xA0; inline constexpr uintptr_t FocusDistance = 0xA4; inline constexpr uintptr_t InFocusRadius = 0xA8; inline constexpr uintptr_t NearIntensity = 0xAC; } namespace DragDetector { inline constexpr uintptr_t ActivatedCursorIcon = 0x188; inline constexpr uintptr_t CursorIcon = 0xB0; inline constexpr uintptr_t MaxActivationDistance = 0xD0; inline constexpr uintptr_t MaxDragAngle = 0x270; inline constexpr uintptr_t MaxDragTranslation = 0x234; inline constexpr uintptr_t MaxForce = 0x274; inline constexpr uintptr_t MaxTorque = 0x278; inline constexpr uintptr_t MinDragAngle = 0x27C; inline constexpr uintptr_t MinDragTranslation = 0x240; inline constexpr uintptr_t ReferenceInstance = 0x1B8; inline constexpr uintptr_t Responsiveness = 0x288; } namespace FileMeshData { inline constexpr uintptr_t AABBMax = 0x18C; inline constexpr uintptr_t AABBMin = 0x180; inline constexpr uintptr_t Faces = 0x30; inline constexpr uintptr_t FacesEnd = 0x38; inline constexpr uintptr_t VerticesEnd = 0x8; } namespace GuiBase2D { inline constexpr uintptr_t AbsolutePosition = 0xF4; inline constexpr uintptr_t AbsoluteRotation = 0xD0; } namespace GuiObject { inline constexpr uintptr_t BackgroundColor3 = 0x508; inline constexpr uintptr_t BackgroundTransparency = 0x514; inline constexpr uintptr_t BorderColor3 = 0x514; inline constexpr uintptr_t Image = 0x9A8; inline constexpr uintptr_t LayoutOrder = 0x544; inline constexpr uintptr_t Position = 0x4D8; inline constexpr uintptr_t RichText = 0xBA0; inline constexpr uintptr_t Rotation = 0xD0; inline constexpr uintptr_t ScreenGui_Enabled = 0x490; inline constexpr uintptr_t Size = 0x4F8; inline constexpr uintptr_t Text = 0xE08; inline constexpr uintptr_t TextColor3 = 0xEB8; inline constexpr uintptr_t Visible = 0x575; inline constexpr uintptr_t ZIndex = 0x56C; } namespace LRUHolder { inline constexpr uintptr_t MemEnforcedLRUCache = 0x20; } namespace LRUNode { inline constexpr uintptr_t AssetID = 0x10; inline constexpr uintptr_t CachedItem = 0x38; } namespace LocalScript { inline constexpr uintptr_t GUID = 0xB8; inline constexpr uintptr_t Hash = 0x188; } namespace MaterialColors { inline constexpr uintptr_t Asphalt = 0x30; inline constexpr uintptr_t Basalt = 0x27; inline constexpr uintptr_t Brick = 0xF; inline constexpr uintptr_t Cobblestone = 0x33; inline constexpr uintptr_t Concrete = 0xC; inline constexpr uintptr_t CrackedLava = 0x2D; inline constexpr uintptr_t Glacier = 0x1B; inline constexpr uintptr_t Grass = 0x6; inline constexpr uintptr_t Ground = 0x2A; inline constexpr uintptr_t Ice = 0x36; inline constexpr uintptr_t LeafyGrass = 0x39; inline constexpr uintptr_t Limestone = 0x3F; inline constexpr uintptr_t Mud = 0x24; inline constexpr uintptr_t Pavement = 0x42; inline constexpr uintptr_t Rock = 0x18; inline constexpr uintptr_t Salt = 0x3C; inline constexpr uintptr_t Sand = 0x12; inline constexpr uintptr_t Sandstone = 0x21; inline constexpr uintptr_t Slate = 0x9; inline constexpr uintptr_t Snow = 0x1E; inline constexpr uintptr_t WoodPlanks = 0x15; } namespace MemEnforcedLRUCache { inline constexpr uintptr_t Head = 0x8; } namespace MeshContentProvider { inline constexpr uintptr_t LRUHolder = 0xC0; } namespace MeshPart { inline constexpr uintptr_t MeshId = 0x2F8; inline constexpr uintptr_t Texture = 0x328; } namespace Model { inline constexpr uintptr_t PrimaryPart = 0x240; inline constexpr uintptr_t Scale = 0x12C; } namespace ModuleScript { inline constexpr uintptr_t GUID = 0xB8; inline constexpr uintptr_t Hash = 0x348; } namespace MouseService { inline constexpr uintptr_t InputObject = 0xE8; inline constexpr uintptr_t InputObject2 = 0xF8; inline constexpr uintptr_t MousePosition = 0xBC; } namespace ParticleEmitter { inline constexpr uintptr_t Acceleration = 0x1C8; inline constexpr uintptr_t Brightness = 0x204; inline constexpr uintptr_t Drag = 0x208; inline constexpr uintptr_t Lifetime = 0x1DC; inline constexpr uintptr_t LightEmission = 0x220; inline constexpr uintptr_t LightInfluence = 0x224; inline constexpr uintptr_t Rate = 0x230; inline constexpr uintptr_t RotSpeed = 0x1E4; inline constexpr uintptr_t Rotation = 0x1EC; inline constexpr uintptr_t Speed = 0x1F4; inline constexpr uintptr_t SpreadAngle = 0x1FC; inline constexpr uintptr_t Texture = 0x1A8; inline constexpr uintptr_t TimeScale = 0x244; inline constexpr uintptr_t VelocityInheritance = 0x248; inline constexpr uintptr_t ZOffset = 0x24C; } namespace PlayerMouse { inline constexpr uintptr_t Icon = 0xB0; inline constexpr uintptr_t Workspace = 0x138; } namespace RenderJob { inline constexpr uintptr_t FakeDataModel = 0x38; inline constexpr uintptr_t RealDataModel = 0x1F0; inline constexpr uintptr_t RenderView = 0x1E0; } namespace RunService { inline constexpr uintptr_t HeartbeatFPS = 0xF2; inline constexpr uintptr_t HeartbeatTask = 0x14B80; } namespace Script { inline constexpr uintptr_t GUID = 0xB8; inline constexpr uintptr_t Hash = 0x188; } namespace Seat { inline constexpr uintptr_t Occupant = 0x200; } namespace Sky { inline constexpr uintptr_t MoonAngularSize = 0x22C; inline constexpr uintptr_t MoonTextureId = 0xB0; inline constexpr uintptr_t SkyboxBk = 0xE0; inline constexpr uintptr_t SkyboxDn = 0x110; inline constexpr uintptr_t SkyboxFt = 0x140; inline constexpr uintptr_t SkyboxLf = 0x170; inline constexpr uintptr_t SkyboxOrientation = 0x220; inline constexpr uintptr_t SkyboxRt = 0x1A0; inline constexpr uintptr_t SkyboxUp = 0x1D0; inline constexpr uintptr_t StarCount = 0x230; inline constexpr uintptr_t SunAngularSize = 0x224; inline constexpr uintptr_t SunTextureId = 0x200; } namespace Sound { inline constexpr uintptr_t IsPlaying = 0x130; inline constexpr uintptr_t Looped = 0x12D; inline constexpr uintptr_t PlaybackSpeed = 0x10C; inline constexpr uintptr_t RollOffMaxDistance = 0x110; inline constexpr uintptr_t RollOffMinDistance = 0x114; inline constexpr uintptr_t SoundGroup = 0xD0; inline constexpr uintptr_t SoundId = 0xB0; inline constexpr uintptr_t Volume = 0x120; } namespace SpawnLocation { inline constexpr uintptr_t AllowTeamChangeOnTouch = 0x3D; inline constexpr uintptr_t Enabled = 0x1D9; inline constexpr uintptr_t ForcefieldDuration = 0x1D0; inline constexpr uintptr_t Neutral = 0x1DA; inline constexpr uintptr_t TeamColor = 0x1D4; } namespace SpecialMesh { inline constexpr uintptr_t MeshId = 0xE0; inline constexpr uintptr_t Scale = 0xAC; } namespace StatsItem { inline constexpr uintptr_t Value = 0x30E0; } namespace SunRaysEffect { inline constexpr uintptr_t Enabled = 0x98; inline constexpr uintptr_t Intensity = 0xA0; inline constexpr uintptr_t Spread = 0xA4; } namespace SurfaceAppearance { inline constexpr uintptr_t AlphaMode = 0x1D8; inline constexpr uintptr_t Color = 0x1C0; inline constexpr uintptr_t ColorMap = 0xB0; inline constexpr uintptr_t EmissiveMaskContent = 0xE0; inline constexpr uintptr_t EmissiveStrength = 0x1DC; inline constexpr uintptr_t EmissiveTint = 0x1CC; inline constexpr uintptr_t MetalnessMap = 0x110; inline constexpr uintptr_t NormalMap = 0x140; inline constexpr uintptr_t RoughnessMap = 0x170; } namespace Team { inline constexpr uintptr_t BrickColor = 0xA0; } namespace Terrain { inline constexpr uintptr_t GrassLength = 0x1D8; inline constexpr uintptr_t MaterialColors = 0x4A0; inline constexpr uintptr_t WaterColor = 0x1C8; inline constexpr uintptr_t WaterReflectance = 0x1E0; inline constexpr uintptr_t WaterTransparency = 0x1E4; inline constexpr uintptr_t WaterWaveSize = 0x1E8; inline constexpr uintptr_t WaterWaveSpeed = 0x1EC; } namespace Textures { inline constexpr uintptr_t Decal_Texture = 0x1C8; inline constexpr uintptr_t Texture_Texture = 0x1C8; } namespace Tool { inline constexpr uintptr_t CanBeDropped = 0x365; inline constexpr uintptr_t Enabled = 0x95; inline constexpr uintptr_t Grip = 0x494; inline constexpr uintptr_t ManualActivationOnly = 0x4A2; inline constexpr uintptr_t RequiresHandle = 0x4A3; inline constexpr uintptr_t TextureId = 0x348; inline constexpr uintptr_t Tooltip = 0x450; } namespace UnionOperation { inline constexpr uintptr_t AssetId = 0x2F8; } namespace UserInputService { inline constexpr uintptr_t WindowInputState = 0x288; } namespace VehicleSeat { inline constexpr uintptr_t MaxSpeed = 0x210; inline constexpr uintptr_t SteerFloat = 0x214; inline constexpr uintptr_t ThrottleFloat = 0x218; inline constexpr uintptr_t Torque = 0x21C; inline constexpr uintptr_t TurnSpeed = 0x220; } namespace Weld { inline constexpr uintptr_t Part0 = 0x100; inline constexpr uintptr_t Part1 = 0x110; } namespace WeldConstraint { inline constexpr uintptr_t Part0 = 0xA0; inline constexpr uintptr_t Part1 = 0xB0; } namespace WindowInputState { inline constexpr uintptr_t CapsLock = 0x40; inline constexpr uintptr_t CurrentTextBox = 0x48; } namespace Workspace { inline constexpr uintptr_t CurrentCamera = 0x4A0; inline constexpr uintptr_t DistributedGameTime = 0x4C0; inline constexpr uintptr_t ReadOnlyGravity = 0x9D0; inline constexpr uintptr_t World = 0x3F8; } namespace World { inline constexpr uintptr_t AirProperties = 0x230; inline constexpr uintptr_t FallenPartsDestroyHeight = 0x20C; inline constexpr uintptr_t Gravity = 0x218; inline constexpr uintptr_t Primitives = 0x2A0; inline constexpr uintptr_t worldStepsPerSec = 0x868; } namespace FFlagList { inline constexpr uintptr_t Pointer = 0x858F8E8; inline constexpr uintptr_t ToFlag = 0x30; inline constexpr uintptr_t ToValue = 0x20; } }